The mech arm is the most powerful and versatile piece of equipment in Shelia's arsenal, and it's capable of dragging enemies to you before causing them to explode into giblets - lift them helplessly into the air like a puppy grabbed by the scruff of the neck, blast inferno-like devastation in -front of you, or a host of other fantastic kinetic and elemental attacks. While the katana is a great way to slice up your enemies up close and from afar, each pales in comparison to Shelia's mech arm. I've found each weapon to handle wonderfully, and they offer enough recoil and kickback to make them feel robust. It's a first-person shooter that gives you control of an assault rifle, shotgun, automatic handgun, sniper rifle, and katana, with each being equipped with special ammo or attacks that have differing effects. Bright Memory: Infinite boasts some amazing combat scenarios, with each of the six missions tasking you with killing everything in your path to progress, whether that be the high-tech weaponry-wielding soldiers of the enemy organisation or the ancient and mystical warriors crossing the rift between worlds, the combat in this game is bloody good fun. There's enough to give you a good idea of the plot line, though, so don't worry about that, and it helps carry the game's defining factor through each mission: the combat.Īction, action, action. Coming from a solo developer, the Bright Memory games feel more episodic, rather than feature-length additions, but I hope our next outing offers a little more in the way of story focus. With each campaign run taking around three to four hours to complete - you'll need to run it on two different difficulty levels for their associated achievements Bitter Rivals and Infinite - it can be a little unclear as to who is who and what is what as the story shifts so rapidly.
While the visuals here are nothing short of excellent, I found the story to be the game's weakest element, unfortunately. Once Shelia arrives, though, it's found that a black hole is connecting two worlds, and as always, there is a naughty antagonist behind it all. To be honest, just that alone should be enough to warrant you taking a look if you have a current-gen console, especially since the game is a fairly short romp.įollowing a special agent named Shelia, Bright Memory: Infinite takes us on a mission to a Chinese region to uncover the mystery behind its adverse weather conditions. The fact that Bright Memory: Infinite rocks photorealistic visuals that put the game on par with some AAA offerings is even more impressive when you consider it was created by solo developer Zeng Xiancheng of FYQD-Studio.įor the most part, the visuals have been nothing short of a pleasure, aside from the decorative boats not sitting in the water properly, or the way enemy vehicles explode.
I didn't notice the frames dropping either, which is pretty helpful in a game that requires you to be quick on the trigger.
#Bright memory xbox one series
I played through on an Xbox Series X with ray tracing enabled, and just wow, reflects, ripples, and flows realistically, blood splatter pops across the screen as you blast holes in your enemies or slice them apart with your katana, and general lighting effects from the flash of your weapons is superb.
The only way to acceptably kick off this review is by discussing Bright Memory: Infinite's sublime visuals, which aside from the odd exception, showcase the power of Microsoft's latest generation of consoles.